![]() ![]() no one (AI or human) can get a winning combination of largest army /longest road /build more roads or settlements to get to 15 points). with 4 players (on usual board) when no development cards are left AND/OR no settlements left to build AND/OR no roads left to build AND/OR no place to build roads or settlements - i.e. SUGGESTION 1.: Allow game to stop when no one can possibly win (e.g. wheat hexes) (occurs every ~1 in 15 games). BUG: small graphic (texture) bug on hexes occasionally: no texture shown on one type of hex (e.g. Those three Knight cards cost a grand total of nine resource – three sheep, three grain and three ore if you manage to pull all three out of the deck straight away.A few small bugs and improvement suggestions (for playing in practice mode against AI): To get Largest Army to begin with you need to have three Knight cards. There is an achievement in Catan that we all know and love called “Largest Army”. There are then 14 Knight cards in the deck. Within the Catan development card deck there are 25 cards, and 1/5 of those (20%) are straight up victory points – those are the University, Market, Great Hall, Chapel and Library. Those two points are in the settlements that you place at the beginning of the game, and worth keeping in mind for this next bit. Within a game of Catan, you start the game with two victory points already on the table. Victory Points from Catan Development Cards This is followed by progress cards, and then finally victory points. They are not only the most likely card, but they are the most likely subset of card. What this means is that, whenever you pick up a development card, the basic odds are in favour of you picking up a knight. This actually leads to a pretty interesting distribution model for the development cards, and something that can easily be divided up in a pie chart. Reveal this card on your turn if, with it, you reach the number of points required for victory. ![]() All other players must give you all of their resources of that type.
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